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Forums   
 
Topics 294
Posts 1452
Views 46632
Replies 1158
Members 273
Last 20 Forum Messages

Capship Shaking
Last post by Firekiss in FL Questions on 05/16/2008 08:54 am
Rebalance Current Bug / Error Submission
Last post by KoehlerCafe in Rebalance MOD on 05/16/2008 01:16 am
Patch Rc2 Released
Last post by Tanjitsu in Rebalance MOD on 05/15/2008 09:30 am
Unable to Download Patch
Last post by Tanjitsu in Rebalance MOD on 05/15/2008 08:42 am
I'm back, got some more questions.
Last post by Lancer_Solurus in FL Questions on 05/14/2008 09:52 pm
Rebalance Version History [Locked]
Last post by Tanjitsu in Rebalance MOD on 05/14/2008 08:10 pm
Digital Brilliance Software
Last post by Tanjitsu in FL Tools on 05/14/2008 02:49 pm
Bugs Reported
Last post by Tanjitsu in Rebalance MOD on 05/14/2008 02:44 pm
Rebalance 3.56
Last post by Tanjitsu in Rebalance MOD on 05/14/2008 12:03 pm
Keeping Freelancer Alive
Last post by Tanjitsu in Chat Room on 05/13/2008 10:12 pm
How to obtain Starlancer Phoenix
Last post by Tanjitsu in Rebalance MOD on 05/13/2008 10:10 pm
ALE Editor
Last post by Lancer_Solurus in FL Tools on 05/13/2008 07:23 pm
FL Error Checker
Last post by Lancer_Solurus in Modding Programs on 05/13/2008 07:19 pm
My list of bugs for v 3.56
Last post by Tanjitsu in Rebalance MOD on 05/12/2008 11:03 pm
A Few Questions
Last post by Tanjitsu in Rebalance MOD on 05/11/2008 09:22 pm
Ship Problem
Last post by Tanjitsu in Rebalance MOD on 05/11/2008 09:21 pm
Submissions
Last post by Lancer_Solurus in Chat Room on 05/10/2008 02:35 am
SSM 1170 mod
Last post by Lancer_Solurus in Freelancer MODs on 05/08/2008 12:48 pm
Forums Search
Profile Inbox

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We have caught 156 shameful hackers.

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Digital Brilliance

 
Freelancer Developer
 
Program News
Program News

Freelancer Developer is an attempt to combine as many practical tools and utilities in a single package.

Its main features currently include:

=> CSV Parser: a tool which lets users create spreadsheets on their favorite program (Excel, Google Spreadsheets, etc.) and then create INI files out of them.
This allows users to, for example, create hundreds of guns in a matter of seconds by using a prebuilt spreadsheet.


=> DLL Editor: a tool which is some kind of spiritual successor to FLEd-ids. It has many new improvements such as a preview of a DLL's content, a better search algorithm and results view,
an improved way of storing and apply changes (you can actually dismiss changes you have made at any time) and much more.


=> Math Tools: a set of tools for calculating all kinds of things. As it is now, it has a positions generator, which gives you the position of an object relative to another object of a given distance and angle from,
and an angle and distance calculator, which can give you the orientation needed (on the vertical axis only) to make an object point to another object or point in space, and the distance from it.
Now also includes an RGB-to-Decimal and Decimal-to-RGB converter for easily moving between both formats used by Freelancer.

Click HERE to download Freelancer Developer V1.001
Click HERE to visit the Starport



Posted by Lancer_Solurus on Wed May 14, 2008 6:37 am
(comments? | Score: 0)
 
The Freelancer Community
 
Site News
Site News

 

The Freelancer Community Site by Team RIP

communityUpdate:
We have Moved the FLC Site to a Dedicated Machine that is fast and Stable with plenty of room for our members needs.
The Only thing Missing is you... so come check us out and let us know what we can do to better serve you and the rest of the Freelancer Community.

What else has RIP been up to ? We have been very busy the last year or so.
the word around sirius sector is to Keep your Eyes Peeled For the RIP Teams upcoming Freelancer Mod Release The UnderVerse.
A one of a kind total conversion Mod for Freelancer Built From scratch by Team RIP,, Based on the Chronicles of Riddick Movie series.

stop by and Check out The Brand new UnderVerse Website for details on the Mods impending release.
www.UnderVerse.us

Who is RIP ??
Team RIP is a Multi gaming team over 120 members world wide.. the Team was started in 2000 and just turned 8 years old
find out more about who we are @ www.Ripteam.com

Why did we build The FLC site as a gift to the Freelancers everywhere?
To support mod news and announcements. That is a big part of what is keeping the interest in the Freelancer community up.
We have several Servers that Advertise with us that have their own forum on our site and their Reps have Moderator status for their forum
Send us your mod news and updates. If anyone wishes, please send us your mini-banner and we will add you to our Community links section.

If you have started working on news for your upcoming mod, please submit that. In fact, we will take news about any existing server even if you aren't about to release a new version.

A page of 'this is xxx mod, we are a role-play server..etc..' would be great..

All Submitted Mod news and Images will be hosted On our Front Page for at least 30 days before being Archived in our News section
if you like we will create a Forum for your Mod so you can Keep the Community updated on the latest news or patch.just contact an Admin to get started.

We also Have Started a New Feature ,,, another addition to FreelancerCommunity.net!

As Freelancer ages, and us too, we thought it was time to start honoring those who have helped to make this such an enjoyable adventure. From tool makers to coders to mod builders to board admins, welcome to the 'FreelancerCommunity.net Interviews'!

We have gathered most emails for these prominent members of our community and have sent out many of them (but not all). If you think you deserve an interview, feel free to contact us. You may also nominate someone for an interview, please give us their email.

Interviews will be posted in the order We get them back and will be showcased for at least one week. All interviews will be archived in our news section for prosperity.
we have several posted already and they make for great reads so come check them out

Another FLC feature

We have rebuilt the "Reserve your mod numbers" listing many weeks ago. It Currently has 39 Current Mods listed… Please visit us to reserve your Mod Ver numbers


But Wait theres More..

we are in the process of Buillding our Download section to supply Modders,Admins and players with the the files and support they need to get what they want from a Freelancer Community site.
we have also added several support forums for Admins.. just contact a site admin for details on how to gain access.

So what are you waiting for,,, come join us and see what you`ve been missing.

Sincerely
Freelancer Community Staff
www.FreelancerCommunity.net


Visit the website by clicking HERE
Visit the forum by clicking HERE


Posted by Lancer_Solurus on Thu May 08, 2008 3:02 am
(comments? | Score: 0)
 
Rebalance V3.56
 
Mod News
Mod News

3.56 includes these changes from previous versions:

Includes up to date SDK Files as base files.
Added Star Wars music to fights.
Increased prices for upgrades.
Adjusted starting cash
Adjusted NPC's looting
Added FL Hook for cloak.
Added cloak to most ships, mainly fighters.
Changed script choices for multiplayer compatability.
Changes to equipment files and ship loadouts.
Some ship still dont have cloaks - to be adjusted in testing.
Changes to level required cash for slower leveling.
Adds multiplayer wingmen.
Adjusted MP level up to 90.
Multiplayer choices.
Changed starting ship and location.
Faction alignment for wingmen.
Restructured XML menu.
.bat menu's rebuilt to reflect changes for non-FLMM players.
Separated Character Editor from main MOD for easy install / changes.
Complete rework of the editor for better game compatability.
Added in serverside NPC + group options.
Added Nomad multiplayer start - Needs tweaking !
Added in 18 player purchasable bases
Added 'Purchase Base' to bartenders across the universe.
'Faction Tag Removal' added to a variety of bases.
Code cleanup and error check - Factions are all matched now.
Redundant space removal from all files.
Cloaks added as start option as conflict with singleplayer.
NPC located on faction controlled bases (go find your faction)
Added back in Cluster missiles.
Wingmen removed completly from SP and added to OP and MP
Relocated certain obstructive objects.
Moved Mars onto the map in EA01.
Wingmen added to script as a selectable option.
Added tags to ships.
Rewrote shield system to allow tags.
Rebalanced weapon sales slightly
Rebalanced upgrade sales
Sorted installer for content.dll - Only problem is the dll is removed upon uninstall
Universe wide error test and fix.
Roll Baby Roll re-implemented.
Player looting confirmed.
Shield changes moved from Slot 10 to slot 1
Adjusted NPC looting for player looting as increased drops needed picking up.
Adjusted empathy for final changes to faction system.
Universe wide error test and fix 2
Roll changes work but new button must be assigned for auto-level fix.
Thrusters adjusted to increase lifespan.
Faction start jump adjusted
Faction start ship loadouts adjusted
Single player Character Editor changes.
Tags added to 3 more ships
Added Global Server fix


NOTE: This mod is copyrighted (C) 2005 by Michael Dan(mailto:johnny_dan2002@yahoo.com).
The SW Ships made by myself, the re-textured Wanderer's Fleet Ships and the other parts of this mod can be used in other mods only with my direct permission. If you want to use the other ships which are included into this mod you will need to ask the creators of these ships (which are listed on the credits). You are allowed to play the Rebalance on any 24/7 Rebalance server and in Singleplayer. You are not allowed to edit the Rebalance mod or to use parts of it for your own mods without my permission.
Permission granted to Tanjitsu to continue development on this MOD

Download the 3.56 MOD by clicking HERE
Click HERE to go to the Rebalance forum

Active MP Server(s)
Koehler Cafe
IP : koehlercafe.homeip.net
Port : 2302


Click HERE to go to the Koehler Cafe Freelancer MP Site



Posted by Lancer_Solurus on Sat May 03, 2008 11:32 pm
(comments? | Score: 0)
 
Darker Projects Audio Productions
 
Site News
Site News

We are a darker audio drama company who present to you original projects such as Tales from the Museum, The Byron Chronicles, and The Falcon Banner in addition to our popular Star Trek and Doctor Who interpretations. To listen, download audio or subscribe to our podcasts.

 

If you feel inspired or are daring to take that leap, Join Us! We're always looking for talent, be it voice acting, writing, art or in the sound editing department. If you want to comment on one of the audios or just want to ask a question, register on our forum or drop a note to Eric Busby, our Overlord, and he'll get back with you.

Now... go toward the Dark.

The Darker Projects Team

 

Dark Council

Executive Producer

Eric Busby

 

Director of Post Production

Chris Snyder

Director of New Member Relations

Elie Hirschman

Production Manager

Mark Bruzee

Member at Large

Laura Post

Member at Large

David Ault

Director of Communications

MJ Cogburn

Webmaster

Tom Davis

Producers/Directors

 

 

Mark Bruzee, Production Manager


Chris Snyder
Elie Hirschman
Eric L. Busby


Kevin Cho
Mark Kalita



Writers

 

 

Paul Mannering, Writing Supervisor


Allen Beck
Arman Borghem
Bill Hollweg
Bob Tinsley
Chris Snyder
Donald O. Copp
Elie Hirschman
Eric L. Busby
Erika Gilbert


Gareth Preston
John Isles
Kevin Cho
Mark Bruzee
Mark Kalita
Miles Reid
Paul Mannering
Steve Schirra



Sound Engineers

 

 


Chris Snyder, Senior Engineer


Byron Lee
Eric Busby
Kevin Cho
Bill Hollweg


Mark Bruzee
Matt McLaren
MJ Cogburn



Composers

 

 


Chris Snyder
James Teh
Kai Hartwig


Kevin Kirby
Kevin MacLeod
Simon Smith



Actors

 

 


Aliza
Allen Beck
Amanda Friese
Andrey Kuznetsov
Aurora McPherson
Ben 'Chronocrossed' Harmer
Brandon Cole
Bruce Busby
Byron Lee
Captain John Tadrzak
Cassandra Wladyslava
Charles Cadwaller
Charlie Benedict
Chelsea Dye
Chris Heim
Chris Peterson
Chris Snyder
Christina Williams
Clym Angus
Damaris Mannering
Damon Sugameli
Dan Gorgone
Darrell Looney
Darryl Roberts
David Ault
David Hutchinson
David Maciver
David Roche
Delon Eubena
Donald Copp
Elie Hirschman
Eric L. Busby
Erika Gilbert
Evan Korzon
Fiona Conn
Gareth Preston
Jacob Jonas
James Leeper
Jamie Bruno
Jeff Bridges
Jim Barbour
John Harty Brandenburg
John Isles
John Lipsey
Jonathan Patrick Russell
Joseph Garran
Joseph Lovenguth
Josh W. Spencer
Judah Friese
Julie Massa


June Lathrop
June Mage
Kara Dennison
Karl Puder
Kathryn Pryde
Kevin Cho
Kieran Benton
Kristina Beal
Krystal Homayun
Laura Post
Lee Andrew
Liam Ervin
Linda Townsend
Mark Bruzee
Mark Kalita
Matthew Kopelke
Michelle Walters
Mike Dent
Miriam Snyder
MJ Cogburn
Morgan Jeffrey
Morris P. Rungano
Nara Martinez
Nathan P. Butler
Nick Cook
Paul Mannering
Perry Whittle
Pete Milan
Peter Hinchman
Phillip Bennfall
Philip Mather
Rebecca McCarthy
Rick Siebigteroth
Ronn Smith
Ryan H. Nelson
Seth Adam Sher
Shane Devon
Shane Harris
Shire Smith
Simon Smith
Steve Schirra
Ted Statham
Thomas Wilinsky
Tina Bartsch
Tom Backus
Tom Davis
Victoria Sampson
Wayne Wilkening



Support Crew

 

 

Scripts Management


Mark Bruzee
Elie Hirschman
Paul Mannering

Graphic Design

Andrey Kuznetsov
Anthony Rotolo
Arman Borghem
Bill Hollweg
Grady Joslin
Jared Jozsa
Matthew Menard
Nikkita
Tom Davis
Victoria Sampson

Public Relations

Adam
Arman Borghem
Chris
Chris Montera
Dan Smith
David Sobkowiak
Eric
Jared Jozsa
Josh
Michelle Walters
Michael Federman
Ryan
Scott Hickey

At Large

Alex MacNicol, Bruce Humphries Charles Russel, Dale Casey, Daniel Hughes, Dave Whitelock, David Morris, Gina Romano, Jason Farrar, Jeremiah Boehner, Jerry Stanford, Jeva Singh, Miles Reid, Nathan Wilke, Sean Mealin, Shane Felux, Tim Gillick, Wayne Heyward, William Raymer

Click HERE to visit the Darker Projects website



Posted by Lancer_Solurus on Sat May 03, 2008 5:56 am
(comments? | Score: 0)
 
Freeworlds Star Wars Total Conversion
 
Mod News
Mod News

What is Freeworlds?

Freeworlds is a fan built total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds was the answer to this outcry and work began quickly on developing the first versions of Freeworlds.

Multi-Player or Single-Player?

Freeworlds has always traditionally been a Multi-Player Only mod, though a rare and hard to find Open Single Player version has been in circulation of the latest Freeworlds 1.65 version. At the moment, plans are in progress to release an Open Single Player version of the new Freeworlds 1.66 when it is complete along with the normal Multi-Player Only Version. However, it should be noted that Freeworlds is designed primarily for Multi-Player use, so it is better tailored towards that enviroment.

Total Conversion?

Total conversion is a term that comes up every now and then in Freelancer mods. It essentially means changing as much as possible from the original Freelancer over to what the mod represents. This normally means replacing all the ship designs, system designs and weapon configurations to best suit what the mod is about. With Freeworlds, we have taken this term very seriousily and believe that with 1.66, we will have achieved the most true sense of the word total conversion, changing possibly more stuff within the game design than any previous mod.

How has Freeworlds evolved?

The current version of Freeworlds (version 1.65) has grown over the years with the input of many great coders and fan related feed back. The number of ships has continued to increase as more and more content was added into the game. Some people feel that previous Freeworlds versions have also been lacking in their numbers of new systems added to the mod, though the truth is, each system has been delicately built and balanced, hand crafted and coded to ensure that it as stable as one can make the files associated with each system. Custom factions have been added to the game, replacing the original Freelancer ones, so you will see New Republic Navy and Imperial Naval NPC's flying around in X-Wings and Tie-Fighters. The current make up of Freeworlds 1.65 includes approximately 100 star wars based ship designs, 11 star systems, various star wars related commodities and custom intro animations on the title screen (plus much more than regular players will be aware off).

So what came with Freeworlds 1.66?

1.66 is a dramatic change from 1.65 in a number of aspects. For one, you will find that the term total conversion has now been applied to include a number of additional things that previous 'total conversions' have left untouched. Here is just some of the changes that will be included in 1.66 and are either already implemented in the test mods or undergoing testing:

Every space station has been replaced with their own unqiue design.

All the original Freelancer stations have been removed and replaced with Aldebaran's Modular Station Project. This has enabled the mod to not only remove every Freelancer station model from the mod, but also to make each one unique. No two stations are alike in Freeworlds 1.66. Here is some images of some of the stations that you will see in 1.66:

New Landing, Bar and Dock sequences.

Many off the landing, bar and dock sequences have been replaced with new scenes more appropriate to the Star Wars universe and replacing the original Freelancers scenes. At this moment in development, we are hoping to replace all such scenes by 1.66's release, though that will be some task to complete, so it is no guarantees. However, you can be sure that many of the scenes if not all of them will be fresh and new.

New NPC models

Created to populate the bars. Previous Freeworlds version already included new NPC designs like Storm Troopers and Mandalorian Armour. With 1.66, Aldebaran and Jong have both come forward with several new NPC models to add more variety to the NPC's you will meet on the stations and planets.

5 new systems

Bringing the total number of systems upto 16. These 16 systems also include the sum of 114 bases between them, each one with their own NPC populations and place within the economy of the mod. Table One in the complete html document shows details of each system and the bases that lie within each one.

270 ships

Yep, 270 ships, including new capital ships. These ships have been taken from across the star wars time line and expanded universes, including ships that can be seen from as earlier as Knights of the Old Republic and through the six movies (including designs from the latest Episode III) and beyond. Table Two of the complete html document lists every ship that is currently built and undergoing testing on the Freeworlds test realms.

Freeworlds 1.66 (18.01 patch)
____________________________
Credits:
Freeworlds Mod Team (original mod and patches)
Tenken (Recoding)
Viper (Hitboxes)
Snake (Quad lasers, .exe magic, Testing)
durrik (Testing, recoding)
Deadeyes (Testing)

Current Version is 18.2


Click HERE to visit the Freeworlds USA website NEW SITE
Click HERE to download the Freeworlds latest MOD
Click HERE to visit the Freeworlds Wikipedia entry


Posted by Lancer_Solurus on Tue Apr 22, 2008 5:37 am
(Read More... | 1 comment | Score: 0)


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