Freelancer Developer is
an attempt to combine as many practical tools and utilities in a
single package.
Its main features currently include:
=> CSV Parser: a tool which lets users create spreadsheets on
their favorite program (Excel,
Google Spreadsheets, etc.) and then create INI files out of them.
This allows users to,
for example, create hundreds of guns in a matter of seconds by
using a prebuilt spreadsheet.
=> DLL Editor: a tool which is some kind of spiritual
successor to FLEd-ids. It has many new
improvements such as a preview of a DLL's content, a better
search algorithm and results
view, an improved way of storing and apply changes (you can
actually dismiss changes you
have made at any time) and much more.
=> Math Tools: a set of tools for calculating all kinds of
things. As it is now, it has a
positions generator, which gives you the position of an object
relative to another object
of a given distance and angle from, and an angle and distance
calculator, which can give
you the orientation needed (on the vertical axis only) to make an
object point to another
object or point in space, and the distance from it. Now also
includes an RGB-to-Decimal and
Decimal-to-RGB converter for easily moving between both formats
used by Freelancer.
communityUpdate:
We have Moved the FLC Site to a Dedicated Machine that is fast
and Stable with plenty of room for our members needs.
The Only thing Missing is you... so come check us out and let us
know what we can do to better serve you and the rest of the
Freelancer Community.
What else has RIP been up to ? We have been very busy the last
year or so.
the word around sirius sector is to Keep your Eyes Peeled For the
RIP Teams upcoming Freelancer Mod Release The UnderVerse.
A one of a kind total conversion Mod for Freelancer Built From
scratch by Team RIP,, Based on the Chronicles of Riddick Movie
series.
stop by and Check out The Brand new UnderVerse Website for
details on the Mods impending release. www.UnderVerse.us
Who is RIP ??
Team RIP is a Multi gaming team over 120 members world wide.. the
Team was started in 2000 and just turned 8 years old
find out more about who we are @ www.Ripteam.com
Why did we build The FLC site as a gift to the Freelancers
everywhere?
To support mod news and announcements. That is a big part of what
is keeping the interest in the Freelancer community up.
We have several Servers that Advertise with us that have their
own forum on our site and their Reps have Moderator status for
their forum
Send us your mod news and updates. If anyone wishes, please send
us your mini-banner and we will add you to our Community links
section.
If you have started working on news for your upcoming mod, please
submit that. In fact, we will take news about any existing server
even if you aren't about to release a new version.
A page of 'this is xxx mod, we are a role-play server..etc..'
would be great..
All Submitted Mod news and Images will be hosted On our Front
Page for at least 30 days before being Archived in our News
section
if you like we will create a Forum for your Mod so you can Keep
the Community updated on the latest news or patch.just contact an
Admin to get started.
We also Have Started a New Feature ,,, another addition to
FreelancerCommunity.net!
As Freelancer ages, and us too, we thought it was time to start
honoring those who have helped to make this such an enjoyable
adventure. From tool makers to coders to mod builders to board
admins, welcome to the 'FreelancerCommunity.net Interviews'!
We have gathered most emails for these prominent members of our
community and have sent out many of them (but not all). If you
think you deserve an interview, feel free to contact us. You may
also nominate someone for an interview, please give us their
email.
Interviews will be posted in the order We get them back and will
be showcased for at least one week. All interviews will be
archived in our news section for prosperity.
we have several posted already and they make for great reads so
come check them out
Another FLC feature
We have rebuilt the "Reserve your mod numbers" listing
many weeks ago. It Currently has 39 Current Mods listed
Please visit us to reserve your Mod Ver numbers
But Wait theres More..
we are in the process of Buillding our Download section to supply
Modders,Admins and players with the the files and support they
need to get what they want from a Freelancer Community site.
we have also added several support forums for Admins.. just
contact a site admin for details on how to gain access.
So what are you waiting for,,, come join us and see what you`ve
been missing.
3.56 includes these
changes from previous versions:
Includes up to date SDK Files as base
files.
Added Star Wars music to fights.
Increased prices for upgrades.
Adjusted starting cash
Adjusted NPC's looting
Added FL Hook for cloak.
Added cloak to most ships, mainly fighters.
Changed script choices for multiplayer compatability.
Changes to equipment files and ship loadouts.
Some ship still dont have cloaks - to be adjusted in testing.
Changes to level required cash for slower leveling.
Adds multiplayer wingmen.
Adjusted MP level up to 90.
Multiplayer choices.
Changed starting ship and location.
Faction alignment for wingmen.
Restructured XML menu.
.bat menu's rebuilt to reflect changes for non-FLMM players.
Separated Character Editor from main MOD for easy install /
changes.
Complete rework of the editor for better game compatability.
Added in serverside NPC + group options.
Added Nomad multiplayer start - Needs tweaking !
Added in 18 player purchasable bases
Added 'Purchase Base' to bartenders across the universe.
'Faction Tag Removal' added to a variety of bases.
Code cleanup and error check - Factions are all matched now.
Redundant space removal from all files.
Cloaks added as start option as conflict with singleplayer.
NPC located on faction controlled bases (go find your faction)
Added back in Cluster missiles.
Wingmen removed completly from SP and added to OP and MP
Relocated certain obstructive objects.
Moved Mars onto the map in EA01.
Wingmen added to script as a selectable option.
Added tags to ships.
Rewrote shield system to allow tags.
Rebalanced weapon sales slightly
Rebalanced upgrade sales
Sorted installer for content.dll - Only problem is the dll is
removed upon uninstall
Universe wide error test and fix.
Roll Baby Roll re-implemented.
Player looting confirmed.
Shield changes moved from Slot 10 to slot 1
Adjusted NPC looting for player looting as increased drops needed
picking up.
Adjusted empathy for final changes to faction system.
Universe wide error test and fix 2
Roll changes work but new button must be assigned for auto-level
fix.
Thrusters adjusted to increase lifespan.
Faction start jump adjusted
Faction start ship loadouts adjusted
Single player Character Editor changes.
Tags added to 3 more ships
Added Global Server fix
NOTE: This mod is copyrighted (C) 2005 by Michael Dan(mailto:johnny_dan2002@yahoo.com).
The SW Ships made by myself, the re-textured Wanderer's Fleet
Ships and the other parts of this mod can be used in other mods
only with my direct permission. If you want to use the other
ships which are included into this mod you will need to ask the
creators of these ships (which are listed on the credits). You
are allowed to play the Rebalance on any 24/7 Rebalance server
and in Singleplayer. You are not allowed to edit the Rebalance
mod or to use parts of it for your own mods without my permission.
Permission granted to Tanjitsu to continue development on this
MOD
If you feel
inspired or are daring to take that leap, Join Us! We're always looking for talent, be it
voice acting, writing, art or in the sound editing department. If
you want to comment on one of the audios or just want to ask a
question, register
on our forum or drop a note to
Eric Busby, our
Overlord, and he'll get back with you.
Now... go toward
the Dark.
The
Darker Projects Team
Dark Council
Executive
Producer
Eric
Busby
Director
of Post Production
Chris
Snyder
Director
of New Member Relations
Elie
Hirschman
Production
Manager
Mark
Bruzee
Member at
Large
Laura
Post
Member at
Large
David
Ault
Director
of Communications
MJ
Cogburn
Webmaster
Tom Davis
Producers/Directors
Mark
Bruzee, Production Manager
Chris Snyder
Elie Hirschman
Eric L. Busby
Kevin Cho
Mark Kalita
Writers
Paul
Mannering, Writing Supervisor
Allen Beck
Arman Borghem
Bill Hollweg
Bob Tinsley
Chris Snyder
Donald O. Copp
Elie Hirschman
Eric L. Busby
Erika Gilbert
Gareth Preston
John Isles
Kevin Cho
Mark Bruzee
Mark Kalita
Miles Reid
Paul Mannering
Steve Schirra
Sound Engineers
Chris Snyder, Senior Engineer
Byron Lee
Eric Busby
Kevin Cho
Bill Hollweg
Mark Bruzee
Matt McLaren
MJ Cogburn
Composers
Chris Snyder
James Teh
Kai Hartwig
Kevin Kirby
Kevin MacLeod
Simon Smith
Actors
Aliza
Allen Beck
Amanda Friese
Andrey Kuznetsov
Aurora McPherson
Ben 'Chronocrossed' Harmer
Brandon Cole
Bruce Busby
Byron Lee
Captain John Tadrzak
Cassandra Wladyslava
Charles Cadwaller
Charlie Benedict
Chelsea Dye
Chris Heim
Chris Peterson
Chris Snyder
Christina Williams
Clym Angus
Damaris Mannering
Damon Sugameli
Dan Gorgone
Darrell Looney
Darryl Roberts
David Ault
David Hutchinson
David Maciver
David Roche
Delon Eubena
Donald Copp
Elie Hirschman
Eric L. Busby
Erika Gilbert
Evan Korzon
Fiona Conn
Gareth Preston
Jacob Jonas
James Leeper
Jamie Bruno
Jeff Bridges
Jim Barbour
John Harty Brandenburg
John Isles
John Lipsey
Jonathan Patrick Russell
Joseph Garran
Joseph Lovenguth
Josh W. Spencer
Judah Friese
Julie Massa
June Lathrop
June Mage
Kara Dennison
Karl Puder
Kathryn Pryde
Kevin Cho
Kieran Benton
Kristina Beal
Krystal Homayun
Laura Post
Lee Andrew
Liam Ervin
Linda Townsend
Mark Bruzee
Mark Kalita
Matthew Kopelke
Michelle Walters
Mike Dent
Miriam Snyder
MJ Cogburn
Morgan Jeffrey
Morris P. Rungano
Nara Martinez
Nathan P. Butler
Nick Cook
Paul Mannering
Perry Whittle
Pete Milan
Peter Hinchman
Phillip Bennfall
Philip Mather
Rebecca McCarthy
Rick Siebigteroth
Ronn Smith
Ryan H. Nelson
Seth Adam Sher
Shane Devon
Shane Harris
Shire Smith
Simon Smith
Steve Schirra
Ted Statham
Thomas Wilinsky
Tina Bartsch
Tom Backus
Tom Davis
Victoria Sampson
Wayne Wilkening
Support Crew
Scripts
Management
Mark Bruzee
Elie Hirschman
Paul Mannering
Graphic Design
Andrey Kuznetsov
Anthony Rotolo
Arman Borghem
Bill Hollweg
Grady Joslin
Jared Jozsa
Matthew Menard
Nikkita
Tom Davis
Victoria Sampson
Public
Relations
Adam
Arman Borghem
Chris
Chris Montera
Dan Smith
David Sobkowiak
Eric
Jared Jozsa
Josh
Michelle Walters
Michael Federman
Ryan
Scott Hickey
At Large
Alex MacNicol, Bruce Humphries
Charles Russel, Dale Casey, Daniel Hughes, Dave
Whitelock, David Morris, Gina Romano, Jason
Farrar, Jeremiah Boehner, Jerry Stanford, Jeva
Singh, Miles Reid, Nathan Wilke, Sean Mealin,
Shane Felux, Tim Gillick, Wayne Heyward, William
Raymer
Freeworlds is a fan built total conversion mod for Digital Anvil's
Freelancer game that was released several years ago. When fans
began to make mods for Freelancer, one of the many things people
were keen on seeing was a Freelancer mod based on the Star Wars
universe developed by George Lucas. Freeworlds was the answer to
this outcry and work began quickly on developing the first
versions of Freeworlds.
Multi-Player or Single-Player?
Freeworlds has always traditionally been a Multi-Player Only mod,
though a rare and hard to find Open Single Player version has
been in circulation of the latest Freeworlds 1.65 version. At the
moment, plans are in progress to release an Open Single Player
version of the new Freeworlds 1.66 when it is complete along with
the normal Multi-Player Only Version. However, it should be noted
that Freeworlds is designed primarily for Multi-Player use, so it
is better tailored towards that enviroment.
Total Conversion?
Total conversion is a term that comes up every now and then in
Freelancer mods. It essentially means changing as much as
possible from the original Freelancer over to what the mod
represents. This normally means replacing all the ship designs,
system designs and weapon configurations to best suit what the
mod is about. With Freeworlds, we have taken this term very
seriousily and believe that with 1.66, we will have achieved the
most true sense of the word total conversion, changing possibly
more stuff within the game design than any previous mod.
How has Freeworlds evolved?
The current version of Freeworlds (version 1.65) has grown over
the years with the input of many great coders and fan related
feed back. The number of ships has continued to increase as more
and more content was added into the game. Some people feel that
previous Freeworlds versions have also been lacking in their
numbers of new systems added to the mod, though the truth is,
each system has been delicately built and balanced, hand crafted
and coded to ensure that it as stable as one can make the files
associated with each system. Custom factions have been added to
the game, replacing the original Freelancer ones, so you will see
New Republic Navy and Imperial Naval NPC's flying around in X-Wings
and Tie-Fighters. The current make up of Freeworlds 1.65 includes
approximately 100 star wars based ship designs, 11 star systems,
various star wars related commodities and custom intro animations
on the title screen (plus much more than regular players will be
aware off).
So what came with Freeworlds 1.66?
1.66 is a dramatic change from 1.65 in a number of aspects. For
one, you will find that the term total conversion has now been
applied to include a number of additional things that previous 'total
conversions' have left untouched. Here is just some of the
changes that will be included in 1.66 and are either already
implemented in the test mods or undergoing testing:
Every space station has been replaced with their own unqiue
design.
All the original Freelancer stations have been removed and
replaced with Aldebaran's Modular Station Project. This has
enabled the mod to not only remove every Freelancer station model
from the mod, but also to make each one unique. No two stations
are alike in Freeworlds 1.66. Here is some images of some of the
stations that you will see in 1.66:
New Landing, Bar and Dock sequences.
Many off the landing, bar and dock sequences have been replaced
with new scenes more appropriate to the Star Wars universe and
replacing the original Freelancers scenes. At this moment in
development, we are hoping to replace all such scenes by 1.66's
release, though that will be some task to complete, so it is no
guarantees. However, you can be sure that many of the scenes if
not all of them will be fresh and new.
New NPC models
Created to populate the bars. Previous Freeworlds version already
included new NPC designs like Storm Troopers and Mandalorian
Armour. With 1.66, Aldebaran and Jong have both come forward with
several new NPC models to add more variety to the NPC's you will
meet on the stations and planets.
5 new systems
Bringing the total number of systems upto 16. These 16 systems
also include the sum of 114 bases between them, each one with
their own NPC populations and place within the economy of the mod.
Table One in the complete html document shows details of each
system and the bases that lie within each one.
270 ships
Yep, 270 ships, including new capital ships. These ships have
been taken from across the star wars time line and expanded
universes, including ships that can be seen from as earlier as
Knights of the Old Republic and through the six movies (including
designs from the latest Episode III) and beyond. Table Two of the
complete html document lists every ship that is currently built
and undergoing testing on the Freeworlds test realms.
Freeworlds 1.66 (18.01 patch)
____________________________
Credits:
Freeworlds Mod Team (original mod and patches)
Tenken (Recoding)
Viper (Hitboxes)
Snake (Quad lasers, .exe magic, Testing)
durrik (Testing, recoding)
Deadeyes (Testing)